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Game Design 3
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Devlog
Bullet Drop
November 12, 2024
by
Icychopstix
In this update, I added a simple bullet drop mechanic that runs a line trace and spawns a sound and effect at a spot the line hits an object. Creating it was simple, but I am certainly not happy with...
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Patrolling AI
November 07, 2024
by
Icychopstix
In this update I added enemies that are controlled by an AI Behavior Tree and patrol along a path, as well as a level to showcase the AI. The behavior tree allows the AI to switch between modes depend...
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Dialogue and random weapon spawner
October 02, 2024
by
Icychopstix
Added a weapon randomizer into the game, as well as a simple dialogue system recreating a scene from Scott Pilgrim Vs. The World...
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Co-op Update
September 29, 2024
by
Icychopstix
1
Updated the mechanics so they work properly. The code was really struggling to work for a couple weeks, but with a little help, I got it working properly. Also updated maze and player textures, the ma...
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Splitscreen Co-op
September 13, 2024
by
Icychopstix
I created a two player splitscreen co-op game where both players are in a maze that is turned on its side. Both players can press a button to turn the other person's maze right or left, with the goal...
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Saving and Loading
September 13, 2024
by
Icychopstix
In this update, I added saving and loading for coins and doors, as well as a pad you can go on to teleport to a different level...
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Toy Doors
August 30, 2024
by
Icychopstix
The toy I made is a simple game where, if you see a shaking door, you go and close it. If you don't close it, you lose and it restarts. This is fun because it appeals to the part of the human instinct...
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